> For the complete documentation index, see [llms.txt](https://steijn.gitbook.io/devlogs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://steijn.gitbook.io/devlogs/portfolio.md).

# Portfolio

{% content-ref url="/spaces/-MUDtkfe7hscVtebD16u" %}
[H.O.P.E. TD](https://steijn.gitbook.io/devlogs/devlog-personal/)
{% endcontent-ref %}

This is where i talk about the tower defense i created in college during my first semester of game design. We got to create a game completely in our own design.

{% content-ref url="/spaces/-MZMIZCN9BZL6T2lmgNm" %}
[OfficeShift](https://steijn.gitbook.io/devlogs/devlog-client/)
{% endcontent-ref %}

This is where i talk about my Client assignment in college, a group assignment where we worked for a client who wanted to get an office design tool that felt intuitive to people who did not play games. <br>

{% content-ref url="/spaces/RLGKmj9LvgikfcsObNZE" %}
[Internship](https://steijn.gitbook.io/devlogs/blewscreen/)
{% endcontent-ref %}

The company BlewScreen creates games commissioned by different companies. For example, they have been commissioned by museums and festivals that were looking to set up a new exposition. BlewScreen is approached with an idea/suggestion of the exposition and was then tasked to create a fitting game to go along with the exposition.

{% content-ref url="/spaces/7a3wf11aL5KVQEUyPXP0" %}
[Unreal Engine](https://steijn.gitbook.io/devlogs/unreal-engine/)
{% endcontent-ref %}

This is the work i did for an assignment using unreal engine. It consists of using OSC to send, handle  and display data&#x20;
