> For the complete documentation index, see [llms.txt](https://steijn.gitbook.io/devlogs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://steijn.gitbook.io/devlogs/blewscreen/reading-guide.md).

# Reading guide

## Internship

The company I interned at creates games commissioned by different companies. For example, they have been commissioned by museums and festivals that were looking to set up a new exposition. They are approached with an idea/suggestion of the exposition and is then tasked to create a fitting game to go along with the exposition.

## [Rezone](/devlogs/blewscreen/rezone/beginning.md)

Rezone is a remake for an existing game and the client wanted to recreate it for an exposition in Vienna. \
For this project I've created the GameManager and pawn movements. I've also helped with the health / zone code design. &#x20;

#### [Beginning](/devlogs/blewscreen/rezone/beginning.md)

Provides a general overview of what Rezone is, the game rules as well as well as a description of the plans for the current project. &#x20;

#### [Preparation](/devlogs/blewscreen/rezone/preparation.md)

In preparation I give a listing of the starting documentation and list the planning of the necessary classes.

#### [GameManager](/devlogs/blewscreen/rezone/gamemanager.md)

Explanation of the gamemanager, what I've done for the functionalities and how I've looked at readability in the inspector

#### [Movement](/devlogs/blewscreen/rezone/movement.md)

Explanation of how the movement system works, The issues with the existing project and my adaptation/solution.

## [Everlake](/devlogs/blewscreen/everlake/research.md)

Everlake is a social interaction game where players connect to meet others and interact with eachother.&#x20;

In this project i've created a placement system for furniture, if the project wasn't cut short i could've integrated it with uploading, loading as well as categories. In the allotted time i did manage to complete the placement system itself in a seperated scene.&#x20;

#### [Placement](/devlogs/blewscreen/everlake/placement.md)

Detailed project analysis. Class diagram with highlighting to show additions. Creating a ghost object and a result showcase.&#x20;

#### [Detection](/devlogs/blewscreen/everlake/detection.md)

In detection I describe what my goal was, how I've set up my detection object and what the requirements were.

#### [UI](/devlogs/blewscreen/everlake/ui.md)

In UI i give a description of the UI setup, how it functions, that I've had to implement the redesign and an image of the final results.

#### [Finalizing](/devlogs/blewscreen/everlake/finalizing.md)

In Finalizing I give a small analysis of the issues,

Project is cut short, analysis of the issues it causes, what to scrap and what to save

## [Extras](/devlogs/blewscreen/extras/advice.md)

This will be my collection of non-project specific items, such as information about what tools i've used.&#x20;

#### [Advice](/devlogs/blewscreen/extras/advice.md)

Advice i've had for the projects, using the unity profiler to detect issues and advicing how this would be fixed.&#x20;

#### [Tooling](/devlogs/blewscreen/extras/tooling.md)

Listing what tools were used, detailing how/why
