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# Tooling

During the project I’ve used multiple tools.

For the version control, I worked with git and Gitkraken to ensure I was merging correctly and kept an eye on other people's merges and commits.

The game needed Unity as its main engine because that's the default engine for this game studio.

To monitor the performance, I made use of the built-in unity profiler.

To access the database and make necessary changes, I used cPanel, or more specifically phpMyAdmin.
