> For the complete documentation index, see [llms.txt](https://steijn.gitbook.io/devlogs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://steijn.gitbook.io/devlogs/blewscreen/shaders/introduction.md).

# Introduction

After my assignments with BlewScreen had stopped, I took it upon myself to learn more about shader graphing, something that is widely used in games to give many different effects on the textures.

I wanted to recreate a cleaning mechanic as you have in Powerwashing simulator.

To start I started looking for multiple showcases and tutorials to see what's possible.

{% embed url="<https://www.youtube.com/watch?t=59s&v=vje0x1BNpp8>" %}

This video in particular gave me a great look into the potential ways to use shaders.
