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# Camera adjustments

#### What is the problem I want to solve?

The original camera met our needs but it could definitely be improved.

The first issue was the viewing angles. the orbit was alright but while moving it swayed which we wanted to remove. &#x20;

The second issue was the zoom levels with the viewing angle. We wanted it to be more of a spherical angle while becoming more topdown if it's at the top.&#x20;

The third issue is the first person view does not use the mouse speed.<br>

#### How will/did I solve this?

&#x20;I went over[ the documentation](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/manual/CinemachineVirtualCameraBody.html) and settings

I fixed the first issue by damping the Y in the body. this removed the swaying and made it less able to induce motion sickness.&#x20;

I fixed the second issue by adjusting the screen Y of the aim portion gradually decreasing per rotation rig, causing it to slowly become more topdown. \
While up close we wanted to look more ahead so this screen Y became higher in the bottom rig.&#x20;

The third issue was the same [here](https://forum.unity.com/threads/mouse-sensitivity-changes.511476/) where the developer has added the input value gain specifically for this. \
This got fixed by switching the axis's to input value gain instead of max speed and then finding the right sensitivity.

There's also the movement speed that's been adjusted to not be too fast anymore.&#x20;

#### What is the result?

{% embed url="<https://imgur.com/UlYq86K>" %}

#### What is the quality of the result?

My group and i concluded that this felt a lot better. I also had some other people outside of our group test it and they also said it had improved. So i can conclude that i succeeded in solving the listed problems&#x20;

#### What is the next step now I have this result?

I will implement these changes into the main scene as well as ask the client for feedback on if they like the current view orbits. \
\
Later update: the client also agreed that it was a good change and looks good
