> For the complete documentation index, see [llms.txt](https://steijn.gitbook.io/devlogs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://steijn.gitbook.io/devlogs/devlog-personal/duos/building-the-project.md).

# Building the project

How do i build the project so that it'll run on WebGL / itch.io

I went and looked at the build settings, noticed it was set to PC standalone and set it to be WebGL instead, the game functioned the way it should.&#x20;

After this i built the program and uploaded it to <https://fontys-gdt.itch.io/hope-td>

Here i noticed most of the UI broke due to the resolution switches. After looking for a way to fix this i figured out the anchors were what needed to be redone, most anchors were set to be in corners but needed to be set as a percentual box that bordered the object. this made it consistently take up X% of the screen. which led to it being consistent across all resolutions.&#x20;

After this was done a new version was uploaded to <https://fontys-gdt.itch.io/hope-td> and this meant that building was ready to be used.&#x20;
