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# Sound effects UI

What are some good sound effects to use for our UI confirmations. &#x20;

in general we have four sound effects that are necessary for the players feedback.&#x20;

We have building grid on/off, we have item sent to barricade, we have item sent to inventory.&#x20;

First i'll talk about the grid toggle

We wanted two sound effects that sounded somewhat opposite of eachother. \
After looking around we found a scifi soundpack which contained many different sounds. After listening to each sound it had available we settled on cancel3 and Accept3, two sound effects that belonged together and were mostly in the background when you played them, they would be audible but not overtaking the scene.&#x20;

further we had the item equip/unequps.&#x20;

For this one we wanted two sounds that sounded like they were the reverse. \
We noticed that the Accept 5 and Accept 6 sounded like they were opposites, one ended on a high note and the other on a low note. When used correctly the inventory / towerinventory sounded like they were really interacting together.&#x20;

{% file src="/files/-MYskatmqc4ExwM0tHef" %}
Accept 6
{% endfile %}

{% file src="/files/-MYskeksDrb\_u59Iewge" %}

After this was well and done, we moved onto the placement confirmation of the building. \
The placement of the building needed to be confirmed, after listening to this audio pack as well as some other examples i managed to tune the tank movement sound to be a higher pitch and after looking around and asking Bernd-Jan for feedback and guidance i managed to apply a proper low / high pass filter

![](/files/-MYslaXkWwMNn5NOqT8_)

With all this used we got a sound of confirmation. using these tips i also made a tower sold confirmation.&#x20;

{% file src="/files/-MYsmF7A6uHhHDuSY\_-t" %}
Tower sold
{% endfile %}

{% file src="/files/-MYsmJ60IBCNY5HXET-M" %}
Tower placed
{% endfile %}

These sounds will be used in the final version.&#x20;
