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# UI Visuals

What would be a good way to convey our story through the visualisation in the UI?

Our UI consists of a main border/inventory, a tower inventory and their texts. I wanted to look at different games with similar stories&#x20;

We've settled on a blue/grey clolorscheme and managed to find some fitting bezels. to use for the UI as well as for the inventory screens.&#x20;

![](/files/-MYs_Suske_1AnAsMtAt)

using this and our color scheme for buttons and the like will lead us to the end result:&#x20;

![](/files/-MYsfG0Kxq4cJaUvmFDX)

This is our final result and it ended up looking just like we intended

We also required a tower inventory display which also displayed the tower's stats and current targeting method.&#x20;

The first iteration:&#x20;

![](/files/-MYshA7aQ1oRpocw_wzl)

was far from what we were looking for, this was just a quickly put together screen for functionality > looks.&#x20;

later down the line we agreed upon having more time left to work on the visualisation, so we decided to remake the tower inventory to fit the regular inventory UI.&#x20;

![](/files/-MYsgsgtVU6vPW9xH63X)
