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# FloatForce

I had to find out how to collect the right feedback for our game.

after looking around and finding sources like <https://gamedev.stackexchange.com/questions/27641/what-kind-of-questions-should-i-ask-players-in-a-survey-after-the-game>&#x20;

and having taken part in these questionaires myself we've setup a document of questions.&#x20;

```
https://docs.google.com/forms/d/e/1FAIpQLSdJkH5Y-NsVx5zsE0A2KB9mOgUCjFLgYwO0oDM5Q5kAgrPISA/viewform
```

this led to our results: <https://docs.google.com/forms/d/1_A9sxHuRkzLGFgBaUGnOzDgGp8L5KmRTwKvkwX_KOjU/edit#responses>

We were pretty happy with the results, the criticism was expected and they had fun with the game. we would have liked to balance the game better and improve on it if we had more time. a lot of our time was spent working around the microgame implementations.&#x20;

Overall i had a good time with my group and we managed to get a good result.&#x20;

<https://play.unity.com/p/floatforce>
